/**
 * X炮
 */
var useWeapon = require('useWeapon')
cc.Class({
    extends: useWeapon,

    properties: {
       
    },

    shootEnd:function(){
        PlayerStates.setPlayerState(PlayerStates.PlayerStatesEnum.PlayerStand)
    },

    xjumoSwrod:function(){
        PlayerStates.setPlayerState(PlayerStates.PlayerStatesEnum.PlayerJump,{data:"x_swrodToJump"})
    },

    xSwrod:function(){
        cc.log("xSword........")
        PlayerStates.setPlayerState(PlayerStates.PlayerStatesEnum.PlayerStand)
    },

    // update (dt) {},
});
